07:12:19 pm <milleniumsentry> Everyone have enough of a break and situatied?
07:12:25 pm <beebee127> blah
07:12:26 pm <pencil-queen12> Yes
07:12:32 pm <Raykoid666> i'm good to go
07:12:37 pm <evilpj> sure will beebee127, want the gorgonzola risotto too? it s to die for
07:12:41 pm ** topic changed by SethraLavode *
07:12:43 pm <beebee127> omg, yessssssssssssssssssssssssss
07:12:52 pm ** topic changed by SethraLavode *
07:13:00 pm * evilpj is good at risotto
07:13:10 pm <beebee127> gorgonzola risotto. i've died and gone to heaven
07:13:24 pm ** TWENTY4e has joined
07:13:34 pm <Sophquest> SethraLavode: Can u add UF to Live Tutorial Session??
07:13:40 pm <one-tough-one> evilpj: you are evil... risotto
07:13:57 pm * evilpj
07:14:02 pm ** topic changed by SethraLavode *
07:14:05 pm <beebee127>
07:14:36 pm ** topic changed by SethraLavode *
07:14:36 pm <beebee127> risotto diavolo?
07:14:51 pm <evilpj> be me, not the risotto
07:14:54 pm <pencil-queen12> I have never been here b4 so what is version 4?
07:15:06 pm <Sophquest>
07:15:28 pm <magnusti78> you guys are all about food tonite....
07:15:30 pm <milleniumsentry> Okay folks. This live tutorial session is going to focus on tiling in ultrafractal. We will look at some of the basic forms of tiling, and move on to some of the more interesting ones.
07:15:35 pm ** ojad0 has left
07:15:43 pm * Golubaja luvs tiling!
07:15:47 pm <Sophquest>
07:15:48 pm <magnusti78> ohh this is going to be good for me too
07:15:52 pm <Velvet--Glove> pencil-queen12: Version 4 of UF (as opposed to newer version 5)
07:16:00 pm * evilpj imports italian tiles ... oh wait that s a diff thing
07:16:12 pm <pencil-queen12> Ok
07:16:15 pm * magnusti78 switches back to UF 4
07:16:28 pm <evilpj> ditto
07:16:31 pm ** topic changed by SethraLavode *
07:16:33 pm <milleniumsentry> the gracious magnusti78 and SethraLavode will help field any questions you have regarding the program as we work.
07:16:45 pm <pencil-queen12> Ok
07:16:48 pm <magnusti78> yessss
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07:16:57 pm <milleniumsentry> You can think of tiles as a small clip or section of an image, repeated over and over again in the arrangement chosen.
07:17:14 pm <milleniumsentry> To really simplify things, there are essentially two types. Fractal, and non-fractal tiling
07:17:14 pm <pencil-queen12> I have no idea what you guys are talking about , but i'll get the hang of stuff.
07:17:28 pm <milleniumsentry> do you have ultra fractal pencil queen?
07:17:28 pm <magnusti78> just hang in there pencil-queen12
07:17:47 pm <milleniumsentry> if so, you are good to go. D:
07:17:51 pm <pencil-queen12> milleniumsentry: i dont even know what that is.
07:18:15 pm <milleniumsentry> ah. this tutorial deals specifically with ultrafractal. You will have difficulty keeping up I think.
07:18:31 pm <milleniumsentry> learn about it here. www.ultrafractal.com
07:18:37 pm <pencil-queen12> Ok thanks
07:18:48 pm <magnusti78> do you know what fractal art is pencil-queen12 ?
07:18:55 pm <milleniumsentry> Non-fractal tiling is what you'll see on most textiles and mass produced products that use patterns. In most cases the tiling arrangment is one that noticably repeats. While not fractal in nature themselves, they have many applications in fractal artwork. They are particularily useful for texture building.
07:19:15 pm <Sophquest> pencil-queen12: If you don't have UF, then I'm afraid this won't be useful to you... sorry.
07:19:23 pm <milleniumsentry> Iterated and Fractal tilings are tiling arrangements that do not repeat, or have some other defining fractal features mathematically, such as the tiles recursively changing size, rotating, or even following traditional fractal forms such as julia sets. Lacking translational symmetry is a common feature to this type of tile. This means their struture may repeat on small scales, but does not on a large one.
07:20:02 pm <milleniumsentry> There are many types and subtypes of tiles and to say I am glossing things over would be an understatement. From tessalations to aperiodics, the subject is very vast. I hope by the time we are through you are excited enough about the topic to go talk to The Wikmeister or Mr. Google. I also wanted a moment to thank Samuel Monnier devsam for taking the time to write a lot of the formulae we are using today.
07:20:53 pm <pencil-queen12> Oh i know what you huys are talking about now.I understand
07:20:54 pm <pencil-queen12> *gus
07:21:27 pm <milleniumsentry> The first type of tiling we will look at in UF is rectangular tiling.
07:21:53 pm <milleniumsentry> In this type of tiling a part of the image is repeated over and over again to create a repeating field. Real world examples include wallpaper patterns, website backgrounds, and yes.. even the pattern on those spongebob pajamas you love so much.
07:22:17 pm <milleniumsentry> lets begin.
07:22:18 pm <Sophquest>
07:22:34 pm ** Synthetamine has left [timed out]
07:22:39 pm * evilpj prefers pepe le pew pjs
07:22:44 pm * pantherwitch4982 is away:
07:23:02 pm <magnusti78> omg grilling her kids?
07:23:12 pm <milleniumsentry> So we can skip this instruction. each time... always set "drawing mode:" to 'multipass linear" after opening a new fractal.
07:23:21 pm <Sophquest>
07:23:27 pm <milleniumsentry> 1) Open a new fractal. Use 'pixel' from the mt.ufm folder.
07:23:43 pm <pantherwitch4982> magnusti78: they're tasty. just needs ketchup
07:23:55 pm <milleniumsentry> The pixel formula is useful as it has no underlying fractal features. This allows you to monopolize on a lot of coloring algorithms and mappings without the bother of a fractal formula affecting it's variables.
07:24:21 pm <evilpj> pantherwitch4982: nah you spoil the taste with ketchup
07:24:22 pm <pantherwitch4982> evilpj, I am currently away. Reason:
07:24:23 pm <milleniumsentry> 2) Change it's outside coloring method to "sfbm II" in the sam.ucl folder
07:24:48 pm <milleniumsentry> I will try to keep this paced...
07:24:52 pm <milleniumsentry> speak up if I am going to fast.
07:25:16 pm <milleniumsentry> 3) Change it's gradient to a basic black and white gradient. A black point at the beginning and a white point at position 200 (center)
07:25:40 pm <milleniumsentry> This gradient will be used future examples.
07:25:44 pm <DWALKER1047> magnusti78: Where is the folder, I cannot find it
07:26:30 pm <SethraLavode> DWALKER1047: for the colouring, or the formula itself?
07:26:32 pm <magnusti78> DWALKER1047: which one? it should be in your public formula database if you have downloaded them
07:26:34 pm <evilpj> DWALKER1047: in public formulas
07:26:49 pm <DWALKER1047> OK...am checking
07:27:07 pm <evilpj> dw go to options then update public formulas, it will do it quick
07:27:41 pm <magnusti78> everyone with us now?
07:27:58 pm <DWALKER1047> yes
07:28:12 pm <SethraLavode> if anyone has not done so since installing UF, go to Options > Update Public Formulas
07:28:12 pm <evilpj> magnusti78: ready
07:28:12 pm <Golubaja> yup hun
07:28:12 pm <magnusti78>
07:28:13 pm <TWENTY4e>
07:28:30 pm <Velvet--Glove>
07:28:31 pm <milleniumsentry> 4) Now to tile it. In the mapping tab, add a new mapping by hitting the plus button and choose "Rectangular tiling" from the "sg.uxf" folder.
07:29:00 pm <milleniumsentry> 5) Go to the location tab and change magnification to .25 to zoom out.
07:29:20 pm <milleniumsentry> Zooming out will give us a good visual of what the mapping is doing. As you can see, the mapping has taken a small portion of the texture and has repeated it again and again. In this case, in a rectangular format as the height and width values are not equal.
07:29:50 pm <milleniumsentry> 6) In the mapping tab, change "tile height:" to 2 to match the width and the tiles will become square.
07:30:19 pm <milleniumsentry> This should give you a good visual reference as to what the mapping does and an idea of the basic process. In the next example we will look at changing the Center values for the mapping. There are many instances where you will want to tile a portion of the image that is not at the default location, and these are the values you would change to do that. These values operate the same way as the Center values in the location tab, except it only applies to the portion of the image the mapping is looking at, and not the whole image itself.
07:30:38 pm ** pencil-queen12 has left [connection closed]
07:31:10 pm <milleniumsentry> Everyone see what the mapping does?
07:31:20 pm <SethraLavode> :nods:
07:31:23 pm <Golubaja> sure
07:31:27 pm <evilpj>
07:31:27 pm <magnusti78>
07:31:44 pm <milleniumsentry> Example 2. - Centering and basic seamless tiles.
07:32:09 pm <milleniumsentry> 1) Open a new fractal. Use 'advanced gnarl' from the mt.ufm folder.
07:32:45 pm <milleniumsentry> 2) Set its outside coloring method to 'disk plasma' from the mt.ufm folder
07:32:51 pm <milleniumsentry> 2) Set its outside coloring method to 'disk plasma' from the mt.ufm folder
07:33:27 pm <milleniumsentry> 3) Copy the gradient you used from example 1. (A black point at position 0, and a white point at position 200.)
07:34:10 pm <milleniumsentry> 4) Add a mapping. Use "rectangular tiling" from the sg.uxf folder
07:34:46 pm <milleniumsentry> 5) Set "Tile height" to 2 to match the tile width and make the tiles square.
07:35:07 pm <milleniumsentry> 6) In the location tab, set magnification to .25 to zoom out a bit and see what is going on.
07:35:33 pm <milleniumsentry> If you are savvy, you have already noticed the tile is not directly centered on the gnarl. This is because the tile itself is looking at an area that starts at 0,0. and is not centered over 0,0 by default. If we want it to be directly centered, we would have to shift back where it is looking by half of it's height and width value. Let's see what this does.
07:36:21 pm <milleniumsentry> 7) In the mapping tab set "Center(Re):" to -1 (shifted back half it's width)
07:36:28 pm ** TwilightAmbiance has left [timed out]
07:36:46 pm <milleniumsentry> 8) Set "Center(Im):" to -1 (shifted down half it's height)
07:37:21 pm <milleniumsentry> I will pause for a second.. see if twighlight comes back
07:37:32 pm <milleniumsentry> everyone good so far?
07:37:33 pm <evilpj>
07:37:43 pm <Golubaja>
07:37:46 pm <TWENTY4e> Yes!
07:37:48 pm <magnusti78> any questions?
07:37:52 pm * milleniumsentry beams
07:38:06 pm <milleniumsentry> Note that the position of the tiles has not been altered. Only what portion of the fractal that is being tiled has changed. Our mapping now repeats the exact center of the advanced gnarl formula.
07:38:24 pm ** xero-sama has joined
07:38:31 pm <magnusti78> hey xero-sama
07:38:37 pm <xero-sama> magnusti78: Why hallo thar :3
07:38:44 pm <milleniumsentry> xero:
07:38:46 pm <evilpj> hi xero-sama
07:38:52 pm <DWALKER1047> Xero:
07:38:54 pm <magnusti78> tut going on
07:38:56 pm <xero-sama> evilpj: hello!
07:39:01 pm <Golubaja> xero-sama:
07:39:03 pm <xero-sama> magnusti78: I know
Thanks to SethraLavode
07:39:08 pm <xero-sama> Golubaja: hai
07:39:18 pm <xero-sama> DWALKER1047: Hello Deb
07:39:18 pm <milleniumsentry> In terms of tiles, this particular piece is not very useful.. or visually pleasing. The edges do not line up and the square edges of the pattern can readily be seen. In tiling terms, it is not seamless. There are a few ways around this.
07:39:54 pm <milleniumsentry> 9) Duplicate your layer and make sure it's the active one.
07:40:19 pm <milleniumsentry> 10) Add a new mapping. We will use "kaleidoscope" from the standard.uxf folder.
07:40:19 pm <magnusti78> xero-sama: want params to where we are now?
07:40:20 pm <Sophquest> xero-sama:
07:40:24 pm <milleniumsentry> 10) Add a new mapping. We will use "kaleidoscope" from the standard.uxf folder.
07:41:15 pm <milleniumsentry> As you can see, the mapping is currently applied after the tiling.
07:41:20 pm <xero-sama> Sophquest: Hello dear
07:41:29 pm <xero-sama> magnusti78: No, I am just watching, but thank you anyay dear
07:41:32 pm <xero-sama> *anyway
07:41:42 pm <milleniumsentry> 11) In the kaleidoscope mapping, change the "Symmetry Order:" value to 4.
07:41:49 pm <magnusti78> cool xero-sama
07:42:00 pm <milleniumsentry> This repeats the image around 4 planes instead of the default 8.
07:42:21 pm <xero-sama> magnusti78: :3 Thanks for offering.
07:42:45 pm <milleniumsentry> 12) In the mapping tab - Drag the kaleidoscope mapping underneath the rectangular tile mapping so that it calculates before the rectangular tiling mapping does.
07:42:53 pm <magnusti78> xero-sama: hehe well im supposed to be helping out tut master here
07:43:31 pm <magnusti78> ooohhh pretty !!
07:43:44 pm <milleniumsentry> Now we have a seamless tile.. and much prettier results. Kaleidoscopic mapping is very useful for this as you can create patterns that are centered inside of the main tile.
07:44:10 pm <milleniumsentry> 13) Duplicate your layer and play in the formula tab. Check out the drop down boxes near the bottom (A1, B1, G1) for some instant gratification...
07:45:01 pm ** NitroX72 has joined
07:45:01 pm <milleniumsentry> Now folks.. if you run out of patterns to make here.. I'd be quite surprised.
07:45:13 pm <SethraLavode> wow, talk about endless patterns O.O
07:45:24 pm <milleniumsentry> but in the event that you do... try the same technique on a different formula.
07:45:45 pm <milleniumsentry> everyone want to take a 5 min break and grab drinks.. stretch?
07:45:52 pm <magnusti78> yess
07:46:02 pm <SethraLavode> and play with the new tile toy for a moment?
07:46:16 pm <milleniumsentry> *nod nod nod*
07:46:29 pm <evilpj> sure
07:46:48 pm * evilpj needs to stretch, i m getting puter but ... square
07:47:25 pm <SethraLavode> Lets all give milleniumsentry a big round of hugs! You're doing great so far!
07:47:28 pm <milleniumsentry> ack..
07:47:33 pm <magnusti78>
07:47:41 pm <SethraLavode> milleniumsentry: you can't escape my evilness either
07:47:44 pm <magnusti78>
07:47:48 pm * Raykoid666 gives manly hug
07:48:00 pm <magnusti78> where is golubaja?
07:48:04 pm <Golubaja> here
07:48:09 pm <milleniumsentry> raykoid... there's actually an emot for that.
07:48:10 pm <Golubaja> milleniumsentry:
07:48:13 pm <milleniumsentry> funny stuff.
07:48:20 pm <Raykoid666> milleniumsentry: seriously?!
07:48:27 pm <Sophquest>
07:48:29 pm <milleniumsentry> yeah..
07:48:35 pm <evilpj>
07:48:41 pm <SethraLavode> Raykoid666: check the emoticons link at the bottom right of your screen
07:48:52 pm <xero-sama> magnusti78:
07:48:57 pm <milleniumsentry> lol.. yeah it's 'manhug' with the semicolons.
07:48:57 pm <evilpj> i think i jave just discovered how the backgrounds in aequarion are made
07:49:24 pm <SethraLavode> milleniumsentry: that's an awesome emote lol
07:49:40 pm <milleniumsentry> You can thank Travis for that one. lol he showed it to me
07:49:55 pm <NitroX72> hey, what were the results for round 2 of the tweakathon an hour ago?
07:50:06 pm <SethraLavode> NitroX72: I'll note you
07:50:07 pm <milleniumsentry> Alrighty... everyone stretched?
07:50:28 pm <magnusti78> hehe noo but lets go on
07:50:47 pm <milleniumsentry> Just to touch on the last example.. always remember you can layer them... create maskes etc.. same as you would any other type of layer.
07:50:56 pm <milleniumsentry> *masks
07:51:11 pm <milleniumsentry> In case you want to make the tiles bigger and include more of the gnarl. Just adjust the size in the mapping tab using the "tile height" and "tile width" values, and always remember to re-center using "Center (Im)" and "Center (Re)" values like we did before.
07:51:22 pm <NitroX72> SethraLavode: cool, thanks
07:51:37 pm <milleniumsentry> Example 3
07:51:52 pm <milleniumsentry> The key focus of this example is using a gradient or shape that matches the shape of our tile. This is often used to build masks or to bring out certain parts of the tile for a variety of purposes. Here we will use a square gradient to create a raised grid, like the tiles in your bathroom.
07:52:16 pm <milleniumsentry> 1) Open a new fractal. Use "pixel" from the mt.ufm folder.
07:52:21 pm <milleniumsentry> 1) Open a new fractal. Use "pixel" from the mt.ufm folder.
07:52:57 pm <milleniumsentry> 2) Change it's outside coloring algorithm to "Polygonal Gradient" in the "sam.ucl" folder
07:53:38 pm <milleniumsentry> as SethraLavode just said... ooooh its a polygon. lol
07:53:55 pm <milleniumsentry> 3) In the same tab, Change the "Order" value to 4 to change the gradient to a square.
07:53:55 pm <magnusti78> ooooohhh!!
07:54:12 pm ** pencil-queen12 has joined
07:55:02 pm <milleniumsentry> 4) Change it's gradient to a black and white gradient, with one white point at position 0 and a black point at position 200 (center) The opposite of what we have been using so far.
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07:55:53 pm <milleniumsentry> 5) Add a mapping in the mapping tab. We will use "rectangular tiling" from the sg.uxf folder.
07:56:42 pm <milleniumsentry> 6) Change the "Tile width" value to 2
07:57:07 pm <evilpj> height?
07:57:25 pm <milleniumsentry> 6) Change the "Tile Height" value to 2
07:57:29 pm <milleniumsentry> thanks pj
07:57:36 pm <evilpj> yw
07:57:50 pm <milleniumsentry> Just like our gnarl, our square gradient is slightly off center. Let's center it.
07:58:17 pm <milleniumsentry> 7) In the mapping tab Change "Center(Re)" to -1
07:58:38 pm <milleniumsentry> 8) In the mapping tab Change "Center(Im)" to -1
07:58:50 pm <milleniumsentry> 9) In the location tab, change magnification to .25
07:59:13 pm <magnusti78> a question milleniumsentry
07:59:22 pm <milleniumsentry> sure magnusti78
07:59:43 pm <magnusti78> where do these values -1, -1 come from? To center the tiles
08:00:31 pm <milleniumsentry> ah, I should have retouched on this. The tile height and width are set to 2.
08:00:43 pm <magnusti78> how would i have found out myself that those values center the tiles? other than experimenting
08:00:50 pm <magnusti78> yes
08:00:57 pm <milleniumsentry> when the tile starts its job, it does so with its bottom left corner at 0.0
08:01:04 pm <milleniumsentry> like the center of a graph you would make in school
08:01:08 pm <magnusti78> yes
08:01:28 pm <milleniumsentry> those values, are half of it's height and width, so that the tile is centered.
08:02:01 pm <evilpj> ok question on that milleniumsentry
08:02:02 pm <magnusti78> oh okay... i need to gibe this a bit of thinking now
08:02:04 pm <milleniumsentry> otherwise, we would only tile the top right of the gradient and it would not suit our purposes.
08:02:06 pm <magnusti78> give
08:02:10 pm * beebee127 raises her hand to ask a question
08:02:21 pm <evilpj> does that mean that if you have a .5 magnification you have to fdo -2?
08:02:26 pm <milleniumsentry> shoot pj.
08:03:14 pm <milleniumsentry> no. the location tab is like a camera evilpj... it controls where you are looking. The location values in the mapping tab control where the tile is looking.
08:03:19 pm <magnusti78> okay i got it now
08:03:48 pm <magnusti78> beebee127 what was your question hun?
08:03:48 pm <evilpj> milleniumsentry: thanks, i tried it and understand now
08:03:54 pm <milleniumsentry> great.
08:03:58 pm <milleniumsentry> beebee?
08:04:12 pm <beebee127> will this be posted somewhere? or can someone send it to me? i'm too sick to sit up any longer
08:04:22 pm <milleniumsentry> I will send the text file too you.
08:04:29 pm * evilpj hopes so too
08:04:30 pm <milleniumsentry> I am sorry to hear you are feeling ill.
08:04:31 pm <beebee127> thanks, sweets
08:04:43 pm <milleniumsentry> indeed. :hugs:
08:04:53 pm <beebee127> back to bed, you're a dear and a good teach too
08:04:56 pm <beebee127>
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08:05:08 pm <milleniumsentry> As you can see, we have taken the square gradient and monopolized on it, creating a grid of raised tiles. Since we are at an ideal spot, let's recall our first example and how we repeated a texture. Let us do what we did in example 1 and add some texture to our tiles.
08:05:19 pm <magnusti78> sleep well beebee127
08:05:27 pm <milleniumsentry> anyone need a break or shall I continue?
08:05:41 pm <Sophquest> beebee127:
Feel better soon
08:06:02 pm <Raykoid666> milleniumsentry: continue ^^
08:06:22 pm <milleniumsentry> 10) Duplicate your layer by hitting the plus button in the layers tab.
08:06:42 pm <milleniumsentry> 11) Change it's outside coloring method to "SFBM II" from the sam.ucl folder.
08:07:07 pm <milleniumsentry> 12) In the outside coloring tab change "Flavor 1:" to cut
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08:07:33 pm <milleniumsentry> I would recommend exploring this coloring to everyone.. the texturing possibilites are nearly endless.
08:07:43 pm ** rosagurl33 has left
08:07:53 pm <milleniumsentry> 13) In the layers tab, change the merge mode to multiply and set the layer transparancy to 20%
08:08:19 pm <evilpj> neat !!
08:08:23 pm <milleniumsentry> Since the layers have identical tile settings, the tiles will line up all nice and neat and you get that nice textured tile effect. This is useful when you want the exact same bit of texture each individual tile.
08:08:52 pm <milleniumsentry> There may be instances where you want to lose the white grid lines surrounding the tiles. Increasing the size of the gradient works well.
08:08:58 pm <magnusti78> looks very cool!!
08:08:58 pm * xero-sama is away: BF2142 tourney practice tonight
08:08:58 pm ** xero-sama has left [connection closed]
08:09:07 pm <milleniumsentry> 15) On the bottom square tile layer, go to the outside coloring method tab and change "Radius:" to 1.05.
08:09:31 pm <milleniumsentry> Making the gradient slightly larger will cause the grid line to fall outside of the tiled area and be excluded.
08:09:48 pm <magnusti78> aww perfect bathroom tiles !!
08:09:50 pm <Golubaja> coooooool
08:09:58 pm <magnusti78> mug them!!!
08:10:03 pm <Golubaja> mah bathroom
08:10:13 pm <magnusti78> and mah
08:10:23 pm <Golubaja> ur
08:10:23 pm <milleniumsentry> that bottom square tile will be used in further examples.. so when I say square tile layer.. it's the bottom one you guys just changed.
08:10:25 pm * evilpj want to sell them in my store
08:10:32 pm <Sophquest>
08:10:44 pm <magnusti78> yessss!!!
08:10:51 pm <milleniumsentry> As you can see, with this setup, you can now isolate the part of the tile you want fairly simply using the gradient window.
08:11:02 pm <milleniumsentry> Soph.. yer a trooper.
08:11:31 pm <Sophquest>
Love it! ~ I'm doing it with ya.
08:11:41 pm <milleniumsentry> Example 4 - Hexagonal tiles.
08:11:45 pm <magnusti78> yesss
08:11:46 pm <milleniumsentry> awesome.
08:11:57 pm <Golubaja> oooh I must try a thingie with the last tiling
08:12:02 pm <Golubaja>
08:12:08 pm <milleniumsentry> that will happen alot Golubaja.
08:12:10 pm <magnusti78> gotta save them all
08:12:26 pm <magnusti78> we are gonna be tiling a lot !!
08:12:29 pm <Golubaja> it's perfect for another fraccie
08:12:30 pm <milleniumsentry> To build hexagonal tiles you follow precisely the same procedures as you would building square ones. The only difference is in the mapping used, and in the gradient used. So we don't have to repeat a bunch of steps, we are just going to use the square gradient layer we created in example 3 as our starting point.
08:12:46 pm <SethraLavode> aren't you guys glad all his instructions start with "open a *new* fractal"?
08:12:55 pm <magnusti78> yesss!!!
08:13:02 pm <Golubaja>
08:13:07 pm <milleniumsentry> cept this one. lol.
08:13:12 pm <evilpj> uh huh
08:13:18 pm <milleniumsentry> 1) Duplicate your square gradient layer and drag it to the top to be worked on.
08:13:34 pm <Sophquest>
08:13:45 pm <milleniumsentry> 2) In the mapping tab, delete the rectangular mapping.
08:13:59 pm <milleniumsentry> 3) In the outside coloring tab, Change "order" to 6
08:14:20 pm <milleniumsentry> 4) Add a mapping. Use "hexagonal tiling" from the sg.uxf folder.
08:14:49 pm <magnusti78> bathroom floor!!!!
08:14:54 pm <evilpj> beehive
08:14:56 pm <milleniumsentry> We now have the same arrangement as the rectangular tiles, but hexagons instead. Note that this particular mapping maps around 6 points in center of the hexagon and might not be ideal for all purposes.
08:14:59 pm <Golubaja> magnusti78: yus!
08:15:57 pm <milleniumsentry> There is a way to make hexagonal tiles using rectangular tiling and masking so that they work the same way as the first example does.. but it would take a while to work through.
08:16:33 pm <Sophquest>
I learned some cool stuff!
08:16:41 pm <magnusti78> mah too!!
08:16:41 pm <milleniumsentry> Example 5 - Checkerboards.
08:16:46 pm <evilpj> me too
08:16:46 pm <Golubaja> yus!
08:16:53 pm <Golubaja>
08:17:03 pm <magnusti78>
08:17:07 pm <DWALKER1047>
Gave me lots to work on.
08:17:11 pm <milleniumsentry> You can alternate tiles by using checkerboard mappings and masks.
08:17:15 pm * magnusti78 is loving the fractal week
08:17:31 pm <evilpj> omg magnusti78 i m in fractal heaven
08:17:37 pm <milleniumsentry> just tell me when to stop. lol
08:17:40 pm <magnusti78> evilpj: me too!!
08:17:40 pm <Sophquest>
08:17:46 pm <evilpj> milleniumsentry: dontttttt
08:17:52 pm <magnusti78> ohh noo!!
08:17:55 pm <Raykoid666> milleniumsentry: continue please ^^
08:18:09 pm * evilpj throwa some bold @ milleniumsentry cuz he s running out
08:18:29 pm <Sophquest> milleniumsentry: Keep goin'.... I just had to give ya some props!
08:18:30 pm <milleniumsentry> Let's look at a brief checkerboard example:
08:18:45 pm <milleniumsentry> 1) Duplicate a square tile layer from example 3 and drag it to the top to be worked on.
08:19:04 pm <milleniumsentry> will save us from repeating making the squares.
08:19:23 pm * Golubaja lost example 3.
08:19:27 pm <Golubaja>
08:19:40 pm <SethraLavode> Golubaja: hop into #ultrafractal I'll send the params
08:19:44 pm * evilpj thinks mi will
08:19:52 pm <milleniumsentry> I will pause.
08:19:58 pm <milleniumsentry> mmm coffee.
08:20:07 pm * magnusti78 needs to use the bathroom
08:20:13 pm <Golubaja> lol
08:20:23 pm <Sophquest> :coffeepot: Oh yeah!
08:20:24 pm <milleniumsentry> We will take a 5 min here then.
08:20:24 pm <evilpj> i cant drink another coffee, i ve had like 10 already
08:20:29 pm <evilpj> oh yes i can
08:20:30 pm <evilpj> brb
08:20:38 pm <milleniumsentry> will commence again at 25 past
08:21:05 pm <Sophquest>
08:21:40 pm <milleniumsentry> call of nature.. no call waiting.
08:21:59 pm <Sophquest>
08:22:01 pm <magnusti78> aww it's 3.20 am... darn you guys always keeping me up
08:22:20 pm * Golubaja is still alive but not awake (2.20am here), so plz forgive her
08:22:20 pm <milleniumsentry> wow. thats late.
08:22:30 pm <Sophquest> magnusti78: You're such a good sport!!
08:22:39 pm <milleniumsentry> indeed.
08:22:39 pm <magnusti78> hehe milleniumsentry more like early
08:22:50 pm <Sophquest> U too! Golubaja
08:22:58 pm <magnusti78> Sophquest:
08:22:58 pm <milleniumsentry> watch it.. you might hit the rollover point and not go to bed.
08:23:26 pm * Sophquest does that verrryyyy often!
08:23:37 pm * magnusti78 hands Golubaja other one of her pillows
08:24:00 pm <evilpj> magnusti78: donttt she ll fall asleep before it ends
08:24:00 pm * Golubaja just found out she had not lost example 3
08:24:05 pm <Golubaja>
08:24:12 pm * milleniumsentry snickers
08:24:17 pm <magnusti78> awww Golubaja
08:24:32 pm <magnusti78> evilpj: yeah you are right, no pillows
08:24:32 pm <Golubaja> I thought it was the previous file
08:24:35 pm * evilpj hopes we re not going back to examples 1 and 2 cuz i lost both
08:24:47 pm <SethraLavode> Golubaja: it's all good, it's after 2am for ya hon!
08:24:49 pm <evilpj>
08:24:54 pm * magnusti78 saved everything for future use
08:24:58 pm <Golubaja> SethraLavode:
08:25:24 pm <evilpj> i m hoping this will be published somewhere hehehe
08:25:32 pm <Golubaja> plz yes
08:25:35 pm <Golubaja>
08:25:51 pm <Golubaja> this is fractal love
08:25:52 pm <milleniumsentry> Okay.. if everyone had beaten back the bladder monster..
08:26:01 pm * evilpj gives an intense look to milleniumsentry ... is it gonna?
08:26:11 pm <magnusti78> yesss
08:26:15 pm <milleniumsentry> We've duplicated our square tile layer.
08:26:15 pm * magnusti78 is empty-bladdered
08:26:26 pm <milleniumsentry> 2) Add a mapping. Add "Checkerboard" from the sg.uxf folder.
08:26:50 pm <milleniumsentry> you'll see that the default settings don't really agree with our original tile.
08:27:04 pm <Golubaja> bwhhah
08:27:14 pm <milleniumsentry> 3) Change "Tile height" to 2 in the mapping tab. This will make the checkers the same size as our tiles
08:27:48 pm <milleniumsentry> Now they are the same size, but off center.
08:28:13 pm <milleniumsentry> We need to make them match the centre values of our original tile.
08:28:27 pm <milleniumsentry> 4) In the checker mapping - Change the Center(im) value to -1
08:28:31 pm <Golubaja> -1 -1?
08:28:31 pm <milleniumsentry> you betcha!
08:28:35 pm <evilpj> done the - thingy hehe
08:28:39 pm <milleniumsentry> 5) In the checker mapping - Change the Center(Re) value to -1
08:28:48 pm ** Red-Graphite has joined
08:28:53 pm <Golubaja>
08:29:03 pm <Sophquest>
~service interuption thank you panther for the paste back
19:28:36 * evilpj is grinning to mah ears
19:28:41 <Golubaja> c00000l
19:28:54 ** Red-Graphite has left [connection closed]
19:28:55 ** Red-Graphite has joined
19:28:58 * magnusti78 loves it
19:28:59 <milleniumsentry> 6) duplicate your checkered layer.
19:29:15 <milleniumsentry> 7) Click the inverse check box under the checker mapping
19:29:33 <milleniumsentry> This puts the checkers in the opposite squares.
19:29:40 <Golubaja> awwwww!
19:29:51 <milleniumsentry> 8) Change the mapping Solid color from black to transparent
19:29:58 ** Red-Graphite has left [connection closed]
19:30:08 <evilpj> coolll
19:30:11 <milleniumsentry> it is the black box under the mapping for those who haven't played with it before
19:30:53 <milleniumsentry> 9) On the new layer, In it's gradient window add a control point at position 300. Doesn't matter what color you use.
19:31:30 <milleniumsentry> feel free to fiddle with it's position and color .
19:31:37 ** Rhienel has joined
19:31:48 <Golubaja> ubercoool!
19:31:54 <milleniumsentry> Instead of the black squares, you can now color them.
19:32:26 <magnusti78> hehe i made mine blue and yellow!!
19:32:53 <milleniumsentry> 10) duplicate your top layer (the one you added color too)
19:33:32 <milleniumsentry> 11) In its mapping tab, Change tile width to 4
19:34:05 <milleniumsentry> the checkerboard mapping.. my apologies.
19:34:37 <milleniumsentry> Here you can see how you can alternate and make patterns.
19:35:03 <evilpj> fuchsia and oh yeah
19:35:14 <magnusti78> 'wooooowww!!
19:35:19 <evilpj> lmao @ fuchsia
19:35:26 <evilpj> this is way coollllll
19:35:33 <milleniumsentry> fuchsia.. it's the new .. eh. it's fuschia.
19:36:01 <magnusti78> and add more mappings on them!!
19:36:11 <milleniumsentry> If you stick to multiples of your width and heights you can make sure your edges line up
19:36:19 * magnusti78 thinks she has discovered a nwhole new world
19:36:26 <milleniumsentry> yes magnusti.. one of the funnest things is nesting tiles.
19:36:33 ** Keeps has left [connection closed]
19:36:51 ** Rhienel has left [timed out]
19:37:08 <milleniumsentry> You can now see the different color tiles show up only in the area set up by the checkers. Since tiles can be pretty boring to look at if not set up correctly, it's important to add variation in ways like this.
19:37:08 <milleniumsentry> You can now see the different color tiles show up only in the area set up by the checkers. Since tiles can be pretty boring to look at if not set up correctly, it's important to add variation in ways like this.
19:37:34 <milleniumsentry> Everyone understand how checkerboarding works?
19:37:50 * evilpj is playing adding mappings
19:37:54 ** YarNor has joined
19:37:57 <milleniumsentry> lol evilpj.
19:38:02 * magnusti78 thinks she does... with her tired brain
19:38:18 ** Keeps has joined
This is lots of fun!
19:38:30 <milleniumsentry> A brief note about 4x4 tiling.
19:38:46 <evilpj> ohh i love this
19:38:55 <milleniumsentry> 4x4 tiling is a rectangular tiling with far too many options to go over here. It basically functions as a square tile, where the tiles rotate, facing different directions depending on the rotation mode chosen.
19:38:58 ** Velvet--Glove has left [timed out]
19:39:39 <milleniumsentry> It looks the same as rectangular tiles, but the tiles can be controlled to face different directions. Once you are comfortable with rectangular tiling, I recommend getting familiar with this.
19:40:00 <milleniumsentry> 4x4 tiling is in the sam.uxf folder for those interested
08:39:02 pm *** You have joined #FantasticallyFractal *
08:39:10 pm <SethraLavode>
This is lots of fun!
08:39:11 pm <milleniumsentry> A brief note about 4x4 tiling.
08:39:27 pm <evilpj> ohh i love this
08:39:35 pm <milleniumsentry> 4x4 tiling is a rectangular tiling with far too many options to go over here. It basically functions as a square tile, where the tiles rotate, facing different directions depending on the rotation mode chosen.
08:39:38 pm ** Velvet--Glove has left [timed out]
08:40:19 pm <milleniumsentry> It looks the same as rectangular tiles, but the tiles can be controlled to face different directions. Once you are comfortable with rectangular tiling, I recommend getting familiar with this.
08:40:40 pm <milleniumsentry> 4x4 tiling is in the sam.uxf folder for those interested
08:41:18 pm <milleniumsentry> For or next example we are going to look at aperiodic tiling. These can be tricky at first because they have tiles that are not all the same shape, fitting together kind of like tetris pieces. This means we will have to make a separate layer for each tile shape in the pattern.
08:41:55 pm <milleniumsentry> Example 6 - Aperiodics
08:42:02 pm <milleniumsentry> 1) Open a new fractal. Use Pixel from the mt.ufm folder
08:42:23 pm <milleniumsentry> 2) Change it's outside coloring to "Gradient for aperiodic tiling I & II" from the "sam.ucl" folder
08:43:13 pm <milleniumsentry> We have to use a specific gradient because of the strange shapes involved.
08:43:24 pm <milleniumsentry> 3) Change its gradient to a white point at position 0, and a black point at position 200
08:43:46 pm <milleniumsentry> if you get visual errors, remember always work in multipass linear instead of guessing.
08:44:05 pm <milleniumsentry> 4) Add a mapping in the mapping tab. Add "Aperiodic Tiling I" from the sam.uxf folder.
08:44:21 pm <magnusti78> omg!!
08:44:41 pm <evilpj> ohhhhh
08:44:46 pm <milleniumsentry> This will show tile mapping. Notice how some of the tiles are shaded correctly, but some are not. This is because the rhombus shaped
08:44:57 pm <milleniumsentry> whoops.
08:45:15 pm <milleniumsentry>
This will show the tile mapping. Notice how some of the tiles are shaded correctly, but some are not. This is because the rhombus shaped
tiles in the pattern are using the trapezoid shaped graident.
08:45:20 pm ** Velvet--Glove has joined
08:45:48 pm <Sophquest>
08:45:53 pm <milleniumsentry> 5) Duplicate your layer
08:46:12 pm <milleniumsentry> 6) In the outside coloring tab, change "Shape" to Rhombus
08:46:16 pm <magnusti78> uf rocks
08:46:21 pm <milleniumsentry> on the new layer.
08:46:34 pm <evilpj> it doessss
08:46:42 pm <Golubaja> magnusti78: indeed
08:46:49 pm <milleniumsentry> This will now gradiate the tiles with the rhombus shapes. Now the rhombus shapes are shaded correctly, but the trapezoids are not. If we get rid of the trapezoids on this layer, so the ones underneath show through, we will have all of them shaded correctly. Here is how we do it.
08:46:49 pm <SethraLavode> if anyone needs to be caught up in the params cuz of time-outs, hop into #ultrafractal and I'll send an up-to-speed set
08:47:13 pm <milleniumsentry> 7) In the mapping tab, Change "Mode to Rhombus"
08:47:30 pm <Velvet--Glove> Ack! I missed steps 1-4 (computer bombed on me)
08:47:35 pm <milleniumsentry> Now the mapping only shows the rhombus tiles.. with black everywhere.
08:48:01 pm <SethraLavode> Velvet--Glove: hop in to the UF chan
08:48:25 pm <milleniumsentry> 8) In the mapping tab, change the "Solid color" slider from black, to transparent (opacity 0)
08:48:45 pm <milleniumsentry> This will have the same effect as our checker board example and show the tiles underneath.
08:48:47 pm <Sophquest> For velvet--glove
1) Open a new fractal. Use Pixel from the mt.ufm folder
<milleniumsentry> 2) Change it's outside coloring to "Gradient for aperiodic tiling I & II" from the "sam.ucl" folder
<milleniumsentry> We have to use a specific gradient because of the strange shapes involved.
<milleniumsentry> 3) Change its gradient to a white point at position 0, and a black point at position 200
<milleniumsentry> if you get visual errors, remember always work in multipass linear instead of guessing.
<milleniumsentry> 4) Add a mapping in the mapping tab. Add "Aperiodic Tiling I" from the sam.uxf folder.
08:49:19 pm <milleniumsentry> 9) Feel free to add color to one or both of the layers to alternate the colors of the tiles. (around position 300 like we did on our checkers is good)
08:49:54 pm ** Velvet--Glove has joined
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08:50:06 pm <evilpj> woooooot
08:50:06 pm <milleniumsentry> There is also a mosiac setting to gradiate the tiles outwards and add more variation
08:50:08 pm <Golubaja> a.w.e.s.o.m.e.
08:50:31 pm <milleniumsentry> Like rectangular tiling, aperiodics can take texture, or fractals or what not and it will be repeated as you see on your screen here. There are other aperiodics in the same directory and set-up is the same each time. Simply match the appropriate gradient shape with the tile you are using.
08:50:31 pm <Sophquest>
08:50:42 pm <magnusti78> my tiles look gorgeous!!
08:50:47 pm <milleniumsentry>
08:50:49 pm <Golubaja> my ones too!
08:50:53 pm <evilpj> milleniumsentry: quick question
08:50:56 pm <milleniumsentry> sure
08:51:18 pm <evilpj> i get a white line in the center, do i have to increade size?
08:51:26 pm <evilpj> *increase
08:51:31 pm <Golubaja> I know it I know it
08:51:33 pm <Golubaja> lol
08:51:40 pm <Golubaja> [deviation:Raise the roof]
08:51:43 pm <milleniumsentry> you can play with the gradient thickness
08:51:45 pm <Golubaja> -__-
08:52:05 pm <milleniumsentry> but the main line in the center is inherant to the tiles I think
08:52:18 pm <milleniumsentry> I just move off to an area that doesn't have it if I use them.
08:52:19 pm <evilpj> kk ty
08:52:24 pm <evilpj> teal and white
08:52:25 pm <milleniumsentry> it repeats forever
08:52:30 pm <evilpj> they look gorgeous
08:52:59 pm <magnusti78> they do and i just added texture to the trapezoids only, awesome!!
08:53:05 pm <Golubaja> evilpj: in the location windows, both layers, set rotation to 0.01
08:53:06 pm <milleniumsentry> sweet.
08:53:16 pm <Golubaja> the line will disappear _D
08:53:17 pm <milleniumsentry> Do you guys want to look at one more before we are through?
08:53:29 pm <magnusti78> yesss!!
08:53:41 pm <magnusti78> definately !
08:53:47 pm <evilpj> done ty Golubaja
08:53:59 pm <Golubaja>
08:54:13 pm * evilpj waits for one more
08:54:24 pm * Golubaja has to go or dies
08:54:30 pm <magnusti78> Golubaja: how'd you come up with that??
08:54:40 pm <Golubaja> lawlz
08:54:43 pm <milleniumsentry> Alrighty.. we will look another example before I summarize things.
08:54:46 pm <Golubaja> some years ago
08:54:53 pm <magnusti78> ohh
08:54:55 pm <Golubaja> first UF tut, the default one
08:54:57 pm <milleniumsentry> Example 7 - Penrose tilings.
08:55:03 pm <Golubaja> there
08:55:09 pm <Golubaja>
08:55:13 pm <milleniumsentry> Penrose (or kite and dart tiling) have the same behaviour as other aperiodics, and the setup is the same. Lets look at a short example.
08:55:15 pm <magnusti78> awww
08:55:21 pm <evilpj> i didnt think of it, i usually change rotation whren i have a formula with a thin line
08:55:30 pm <milleniumsentry> 1) Open a new fractal. choose "pixel" from the mt.ufm folder.
08:55:38 pm * magnusti78 didnt remember that thing
08:55:47 pm <Raykoid666> milleniumsentry: a question
08:55:52 pm <Golubaja> aww I have to go, where do I find the next awesome thingies?
08:56:00 pm <milleniumsentry> sure thing raykoid.
08:56:11 pm <milleniumsentry> 2) Change its outside coloring method to "Gradient for Penrose Tiling" in the sam.ucl folder
08:56:28 pm <magnusti78> done
08:56:32 pm <Raykoid666> after this example, could you give a nice full walkthrough on texturing and coloring those aperiodics?
08:56:37 pm <Golubaja>
08:56:38 pm <magnusti78> good nite Golubaja hun!
08:56:52 pm <milleniumsentry> ./me blinks
08:56:53 pm <evilpj>
Golubaja na nite
08:56:58 pm <Golubaja> where do I find the next stuffies?
08:57:04 pm * magnusti78 has to go soon too
08:57:12 pm <milleniumsentry> if you stick around for 15 min after.. I will give you a hand.
08:57:27 pm <Raykoid666> milleniumsentry: sure
08:57:29 pm <milleniumsentry> save this last example and we can take it from there.
08:57:48 pm <milleniumsentry> 3) change its gradient to a white point at position 0, and a black point at position 200.
08:57:49 pm <Raykoid666> milleniumsentry: i closed it down now but i'll remake it later
08:57:53 pm <Golubaja>
08:58:12 pm <SethraLavode> Golubaja: are you asking about this last segment? I can ask milleniumsentry to note it to you after he's done
08:58:13 pm <evilpj> awwwwww
08:58:13 pm <Golubaja> ok I hope someone saves and post the logs somewhere
08:58:15 pm <milleniumsentry> the one we are doing now Raykoid666
08:58:29 pm <Golubaja> SethraLavode:
08:58:30 pm <milleniumsentry> I will message you Golubaja
08:58:38 pm <Golubaja> milleniumsentry:
08:58:47 pm <milleniumsentry> 4) Add a mapping. Use "Kite and Dart Penrose Tiling" from the sam.uxf folder
08:58:52 pm <Golubaja> thank you so much, great tut!
08:58:55 pm <Golubaja> nite
08:59:01 pm <milleniumsentry> thanks.. glad you enjoyed. nite
08:59:07 pm * Golubaja is away:
08:59:12 pm <magnusti78> done
08:59:19 pm <milleniumsentry> Just like our first example, only the one set (the kites) are shaded correctly. The steps to correct the problem are precisely the same.
08:59:54 pm <magnusti78> done them
08:59:58 pm <evilpj> dup layer change mapping to dart?
08:59:59 pm <milleniumsentry> 5) Duplicate your layer
08:59:59 pm <magnusti78> and it looks awesome!!
09:00:04 pm <SethraLavode> ooo! I did it right!
09:00:10 pm <magnusti78> me too!!
09:00:11 pm <milleniumsentry> awesome.. sethra is ahead too.
09:00:19 pm <milleniumsentry> 6) In the outside coloring tab, change shape to dart.
09:00:23 pm ** TyrantWave has left [connection closed]
09:00:24 pm <evilpj> done ^^ too
09:00:36 pm <milleniumsentry> 7) In the mapping tab, change "mode" to "dart" so only the dart shapes show up.
09:00:48 pm <milleniumsentry> 8) In the mapping tab, change "Solid Color:" from black to transparent. (opacity 0)
09:00:53 pm <magnusti78> even got rif of the white line
09:01:00 pm <milleniumsentry> pretty straight forward stuff.
09:01:01 pm <magnusti78> rid
09:01:08 pm <SethraLavode> evilpj: magnusti78
09:01:21 pm <magnusti78> but i would never had thought all of this myself in million years milleniumsentry
09:01:21 pm <milleniumsentry> Like the aperiodics from our previous example, you can color them separately etc.
09:01:47 pm <milleniumsentry> just meant the steps are the same each time.. just different options.
09:02:06 pm <evilpj> great stuff
09:02:16 pm <milleniumsentry> And those are penrose tiles... alternatively, there are fat and thin penrose options
09:02:41 pm <magnusti78> where?
09:02:54 pm <evilpj> changing thickness?
09:02:56 pm <milleniumsentry> In the gradient shape options, and the mapping mode
09:03:28 pm <SethraLavode> just remember to match the mapping mode to the gradient shape, right?
09:03:34 pm <milleniumsentry> you betcha.
09:03:43 pm * pantherwitch4982 is back
09:03:48 pm <evilpj> wb
09:03:54 pm <milleniumsentry> To close:
09:03:57 pm <pantherwitch4982> thanks evilpj
09:04:29 pm <magnusti78> this was sooo awesome!!!!!!!!
09:04:36 pm <evilpj> yessssssssss
09:04:42 pm <milleniumsentry> There are hundreds of different types of tiles... UF contains a good number of them... when adding mappings, use the find entry button and search tiling or tile to find more.
09:04:43 pm <magnusti78> thank you milleniumsentry i loved this!!
09:05:02 pm <evilpj> milleniumsentry: question
09:05:11 pm * magnusti78 has had an awesome night with the fractal fam
09:05:17 pm <milleniumsentry> The premise will generally be the same... the tile shape will usually do best with a gradient that matches it.
09:05:26 pm <milleniumsentry> yes evilpj?
09:05:29 pm <evilpj> when you look for a different kind of tile do you usually find the appropriate mapping in the same author s folder?
09:05:43 pm <magnusti78> or gradient?
09:05:44 pm <milleniumsentry> yes.. for the most part.. unless it's already been written by someone.
09:05:59 pm <milleniumsentry> they try to avoid duplication
09:06:02 pm <magnusti78> i mean colouring algorithm
09:06:17 pm <SethraLavode> the comments tell you if it matches another author usually, yes?
09:06:18 pm <magnusti78> ahhh sorry, im gettin gover tired
09:06:19 pm <evilpj> kk ty
09:06:24 pm <evilpj> this was awesome
09:06:24 pm <magnusti78> over
09:06:32 pm <milleniumsentry> I am glad you guys enjoyed it.
09:06:43 pm <magnusti78> loved it!!!
09:06:45 pm <milleniumsentry> I will try to put something together to build on this if everyone is interested
09:06:46 pm <one-tough-one>
09:06:47 pm <evilpj> to the max :thumsup:
09:06:50 pm <evilpj> nm
09:07:02 pm <Raykoid666> milleniumsentry: sure^^
09:07:04 pm <evilpj>
09:07:06 pm <magnusti78> yes that would be great milleniumsentry a tut for everyone to use
09:07:12 pm <SethraLavode> Lets All Give a HUGE Round of Applause to milleniumsentry for Hosting This!
09:07:15 pm <evilpj> ok u read typonese dont u?
09:07:17 pm <one-tough-one> milleniumsentry: that would be most excellent.. especially for those of us that are UF Newbies
09:07:26 pm <magnusti78>
09:07:32 pm <evilpj>
09:07:36 pm <pantherwitch4982> milleniumsentry:
i'm so getting a log of this...
09:07:44 pm * magnusti78 would definately be interested
09:07:45 pm <TWENTY4e>
09:07:48 pm <Sophquest>
Thank you milleniumsentry, that was awesome!!!!
09:07:50 pm <milleniumsentry> will do pantherwitch4982.
09:08:00 pm <Velvet--Glove>
Great tut, thanks - I picked up a few tips here.
09:08:02 pm <milleniumsentry> quite welcome Soph.. all good fun. LD
09:08:03 pm * magnusti78 will go to sleep now...
09:08:20 pm * evilpj tucks magnusti78 in
09:08:23 pm <milleniumsentry> That makes me happy Velvet--Glove.. you are really excelling.
09:08:26 pm ** topic changed by SethraLavode *
09:08:30 pm <magnusti78> good night everyone, love ya all
09:08:31 pm <milleniumsentry> any ammo I can give you is good ammo.
09:08:35 pm <DWALKER1047>
09:08:40 pm <one-tough-one> magnusti78: nighty night
09:08:54 pm <one-tough-one> milleniumsentry: better good ammo than no ammo
09:08:54 pm ** soulatech has joined
09:09:03 pm <Raykoid666> milleniumsentry: so can you help me out on what i asked you now? ^^
09:09:04 pm <evilpj>
magnusti78 sleep well
09:09:06 pm <soulatech> hey all
09:09:09 pm <milleniumsentry> true that... one-tough-one..
09:09:13 pm <evilpj> hi
09:09:15 pm <Velvet--Glove> All ammo always welcome!
09:09:22 pm <Sophquest> Goodnight everyone! ~ Thanks again to milleniumsentry! ~ See you all tomorrow from Noon-4pm EST for our "Tutorial to Fractal" Live Entry Contest!
09:09:23 pm <milleniumsentry> Raykoid666: you will have to give me a minute to stretch.
09:09:27 pm <one-tough-one> can some one note me the session please
09:09:40 pm <milleniumsentry> Nite Sophquest
Thanks for everything this week
09:09:40 pm <evilpj> oh yeahhhhhhh i still have some work to do there
09:09:43 pm <Sophquest>
09:09:44 pm <DWALKER1047> Sophquest: Good night!
09:09:48 pm <Raykoid666> can anyone note this tutorial to me too?
09:09:49 pm <soulatech> Anyone up for a co-lab?
09:09:51 pm ** catequil has left [connection closed]
09:09:58 pm <Sophquest> dwalker1047:
09:10:03 pm <evilpj> me too me too note
09:10:14 pm <evilpj>
good night Sophquest
09:10:27 pm <Sophquest> SethraLavode: Could you do something very quickly for me?
09:10:27 pm ** DWALKER1047 has left [connection closed]
09:10:30 pm <one-tough-one> Sophquest:
09:10:32 pm <milleniumsentry> Please note me if you would like a log of this chat.
09:10:37 pm <SethraLavode> Sophquest: probably yes
09:10:46 pm <Sophquest> evilpj, one-tough-one:
09:10:50 pm ** magnusti78 has left [timed out]